The more you know, the more you see…
In this podcast series, curators, experts and artists tell special stories about artworks and their makers. The episodes of ‘In het Rijks’ are in line with exhibitions at the Rijksmuseum. As a taster or reminder, afterwards. But this podcast is produced in a way that it can be listened to separately from a museum visit.
‘The Journey’ is an original podcast from KLM that can be listened to via all major podcast platforms. Born05 and Big Orange teamed up for this unique podcast series.
Ad van Dongen, main audio producer of this Podcast tells: “This is an incredible project in many ways. Creating 6 immersive stories in ‘audio only’ is challenging. First of all of course, you need a good script, which was written by Marvin Jacobs at Born05.
Then we casted the main voice of the story, Jonathan Groubert, a native American journalist who lives in the Netherlands. All main characters and people involved in the story were interviewed and recorded on location as well as in our studios in Amsterdam.
Jos, our composer here at Big Orange wrote the original soundtrack and the podcast Leader. And after all ‘assets’ were produced I started building the story in audio, with voice, sound design, music and backgrounds. Finally the story is mixed and mastered for alle major Podcast channels. Yeah, it is challenging, but the result is beautiful and people love it!”
Ever seen a film trailer in a giant water projection system, or became part of a virtual movie scene right in the canals of Amsterdam? That’s exactly what we did with the two audio visual experiences we created with Superheroes Amsterdam for the Netflix hit Bright.
One on an Amsterdam canal, and one on the Amsterdam river ‘IJ’: a water projection system consisting of giant fountains created a water wall and showed a special trailer version of the movie Bright, starring Will Smith. A massive audio installation made sure all people on the riverside could hear and feel our soundtrack.
How to live the same experience as Daredevil, a hero who can fight despite his disability, being blind? By creating the first trailer without any image. In an unique trailer to promote the second season of Marvel’s Daredevil, the audience is put into the Hell’s Kitchen blind hero’s shoes by stimulating only one sense: hearing. We created Dolby Atmos 3D sound for the theatrical trailer and used our highly acclaimed 3D binaural sound for the Spotify and social media versions. Both techniques are able to reproduce the human hearing perception.
Launched simultaneously in different language versions in 11 countries and on various platforms, this trailer had a massive impact. Put on your headphones for the full 3D audio experience.
Pool Worldwide asked us to create a 3D audio commercial for TomTom. The goal was to create a scene so real, the listener would think he or she was actually there.
A Spotify radio commercial in which you, as runner, are the main feature, with everything around happening in 3D. Big Orange did the 3D audio recording on location and handled the audio post too.
Listen here, and don’t forget to wear your headphones!
Experience the journey from coffee cherry to coffee cup, in this unique award winning campaign for Nespresso. Greenberry asked us to create a 360 binaural soundscape, compose the soundtrack and interface sounds. The interactive videos can be viewed online and are also available as a virtual reality experience on the Samsung Gear VR. Imaging yourself in the world of coffee plantations in Colombia.
Many people have an attic room that is only used for storage, while it can easily be transformed to a living space by simply adding daylight. VELUX offers the right products. It’s just hard to imagine what the end result will look like.
To stand out among all the competing products, Kaliber agency created the most dusty old attic that you can imagine as the Velux exhibition booth. Once in the booth, visitors were given an Oculus Rift, combined with our creative omni binaural sound. The experience turned the old dusty attic into a new bright living space.